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Fundamental Positioning Guidelines

by Reina Reigh Reina Reigh icon

The Fundamentals of Positioning

  • This resource aims to provide a set of fundamental guidelines when determining positions

  • Such guidelines should reduce ambiguity and improve intuitiveness, thus increasing progression effectiveness and consistency

  • Having preset positions will reduce time deciding where to go when seeing a new mechanic as positioning solutions already exist

  • Positionings should still be evaluated in a fight to fight basis. If a concept doesn’t work, then a separate solve is required

TL;DR:

  • The inconsistencies between 1 NE vs 1 NW arise naturally from logical deductions

  • No matter which system you choose, there is at least one “flaw” 

  • Preset positioning diagrams are available for groups to use: 

  • For statics, referring to groups by name (xxx’s group) is preferable to “group 1” and “group 2”

The Underlying Logic of Positioning Systems

  • The positioning system is comprised of the marker system and pairing (and grouping) system

  • The marker system should be connected to the pairing system via colour coordination, an important property

  • The principles of the pairing and grouping systems hold true irrespective of the marker system (e.g. P8S II)

  • Marker and pairing systems should be consistent when possible

  • Both major positioning systems are effective

  • Any system has at least one “inconsistency” or “flaw”. The choice of which system to use should be based on the group's preference

1 NE Marker System + TH CW

Baseline Clock Markers

The baseline clock spots

Light Parties and Pairs

Pairs will resolve in their quadrants

Pairs will resolve in their quadrants

Light Parties will resolve in their halves

Light Parties will resolve in their halves

Baseline Clock Position & Pairs

Supports & DPS should alternate as default

Supports & DPS should alternate as default

Tank & Healers (TH) rotate clockwise for coloured pairs

Tank & Healers (TH) rotate clockwise for coloured pairs

Baseline Light Party Split

East-West split

East-West split

North-South split

North-South split

The Preference for E/W LP Split over N/S Split

Fundamentally, this is the result of Light Parties (LP) being divided in an east-west fashion and not a north-south fashion. Take the northeast intercardinal as an example. The division has designated this intercardinal to the right group. Resolving mechanics as north-south, the left group would go to an intercard designated to the right group. 

Certain mechanics may also have practical reasons to why east-west split is preferred. North-south splits are still viable in certain mechanics.

An image of a Golbez void stardust example

E.g.: P8S Fourfold Fires, Golbez Ex Void Stardust

Positioning Permutations Stem from LP Splits

From the Light Party splits, we can derive additional pairings and positionings. Having consistent LP pairings improves overall consistency. 

  • Default support + DPS pairs (coloured pairs)

  • Melee pairs and ranged pairs

  • Melee + ranged pairs

  • TH pairs and DPS pairs

  • 3-person healer stacks 

Note: pairs in the next slides do not need to be in a specific quadrant.

Derivative of Light Parties

Melee pairs and ranged pairs

Melee pairs and ranged pairs

Melee + ranged pairs

Melee + ranged pairs

TH pairs and DPS pairs

TH pairs and DPS pairs

3-person healer groups

3-person healer groups

The “Group 2 North” Issue

Immediately, we can see the “inconsistency” with this system. 

After rotating clockwise, the MT is on the right side and is in “group 2”. This could be unintuitive for many as they may be used to having MT in the left group. This also results in “group 2” being north and “group 1” being south, which may also be unintuitive especially when a line up occurs. 

For this reason, many statics do not refer to LPs as “group 1” and “group 2”. Instead, they refer to them by TH or names. For example, “Nahira’s group”, “Tina’s group”, “MT group” or “OT group”. Players can also be referred to by their name or specific job rather than M1 or H2. Alternatively, LPs can be referred to as “left/right group” or “east/west group”. Furthermore, some statics label the east group as “group 1” and the west group as “group 2”.

“Group 2 North” Issue Example

“Group 2 North” Issue Example

E.g.: P3S Sparks of Condemnation, P8S Blazing Footballs

This lineup is sorted as “2-1 2-1” which some may find less intuitive than “1-2 1-2”. With the “D1-4” notation, rather than a typical “D1 D2 D3 D4” (1234) lineup, it is “D2 D1 D4 D3” (2143), which once again may be unintuitive.

Off Tank to North Movement

Off Tank to North Movement

In positions where the OT needs to be north, the movement would be towards the intercardinal of the ranged in the same group, which is NW in this system. 

Similarly, there may be occasions when the ranged player (R1 in this system) needs to reposition themselves towards the South.

An example where the OT needs to be south

Many positions require the OT to be north and some are highlighted in this resource. Similarly albeit less often, the ranged may need to be south. PF pairings during DSR Meteors is an application example.

Healer South Clock Variation

Healer South Clock Variation

This variation of clock position naturally pairs a melee with a ranged once TH rotate. However, this requires using a different clock position altogether, which in itself is a form of inconsistency.

This variation is most useful when the OT and their partnered ranged cannot arrive at their desired position in a sufficient amount of time.

Another example of the healer south diagram

After THs rotate, a Delta Attack position can be derived, which is an application of this variation. In addition, PF positionings of E9S Empty Planes can also be an application example.

Application: Octogonal Spread

OCtogonal spread pattern

E.g.: P8S Gorgomanteia 2, Alpha Omega Wave Cannon 2, O12S Synthetic Shield

Application: Delta Attack Spread

An example of the Delta Attack Spread

E.g.: E1S Delta Attack, P6S Dark Ashes, P8S Octaflare

Application: Uptime Stack/Spread

An example of E8S Uptime Scythe positions

E.g.: E8S Uptime Scythe Mirro

An example of E12S Dark Eruption positions

E.g.: E12S Dark Eruption

Application: Near/Far Towers

E2S tower example with ranged on outer intercardinals and melee on inner cardinals

E.g.: E2S towers

An O6S tower example with ranged on outer cardinals and melee on inner intercardinals

E.g.: O6S towers

Application: Near/Far Towers - Healer S Variation

An image showing the same E2S example but with healers in the south

E.g.: E2S towers

An image showing the same O6S strategy but with healers in the south

E.g.: O6S towers

Application: Quickmarch Lineup

An image showing a role based lineup positioning

Role-based lineup. E.g.: UCoB, E3S Drenching Pulse

An image showing a light party based lineup

LP-pairing-based lineup. E.g.: P3S Sparks of Condemnation, P8S Blazing Footballs

Application: Uptime Line Pairs

An image showing the positions for the O3S Panel Swap 3 mech

E.g.: O3S Panel Swap 3

An image showing the positions for the Golbez EX Gale Sphere mechanic

E.g.: Golbez Ex Gale Sphere

Tank Swaps and Positionings

Depending on the specific tank holding aggro, tanks could have dynamic grouping and positionings. One approach to this is to associate positioning based on aggro, regardless of the specific player. 

Some mechs may allow tanks to be in their original grouping and pairings regardless of their aggro status. For example, certain mechs with E/W splits. Any decision on positioning deviations should be explicitly discussed. 

While it is possible for specific tanks to position in different groups and pairs, it is still important to have a systematic approach to where MT and OT should be. Simultaneously, if one tank can MT most or all of a fight with no substantial introduced complexity, they likely should do so to reduce positioning complexity.

An image showing tank swap positionings based on groupings

“MT” is aggro specific, while “T1” is player specific

Conclusion

With the system of solving from clock to pairs to light party, most mechanics can be solved within the same 4 players in the LP. For example:

  • Tank > Melee

  • Tank > Ranged

  • Tank > Healer

A diagram showing the breakdown of how to form pairs in a light party

It should become the priority to know where the players in your light party are and what mechanics they need to resolve. Otherwise, other players such as those within your role should be minded.

  • Tank > Tank

With the trend of more streamlined fight design in Savage, clock positions can be used to account for the vast majority of positionings in Savage strats. By having a more in-depth split (1 role in each light party), there will be more permutations for splits we can do for positionings.

The main takeaway is concept for deriving pairings and positions from clock based on a set of guidelines. All other positions are derivatives of splits that are possible from the initial clock position. This is true regardless of clock setup or the specific principles followed. 

With the importance of pairings outlined, the marker system should be decided with pairing system in mind to create coloured pairs.

Due to the nature of PF, positioning systems used in PF strats are highly discrete and often lack consistency within itself. For example, P8S and P11S may use different systems with regards to how players rotate and how LPs are determined. In addition, certain inherent PF preferences outlined in other slides also indicate a likelihood of inconsistency in PF systems. 

The same should not be said about statics, especially long term ones. Statics should have a congruent system across different raids and tiers to improve their consistency and execution.

1 NW Marker System + TH CCW

Baseline Clock Markers II

Pairings and Group Splits Should Match Markers

An image showing how to break up the markers into pairs

Pairs will resolve in their quadrants

An image showing how to break up the markers into light parties

Light Parties will resolve in their halves

Inconsistency of PF System

PF often choses having TH rotate CCW and designate MT in the left group, but retains the 1 NE marker system. As a consequence, marker colours no longer match pairings and lose value in some intuitiveness that could have been provided.

An image showing the inconsistencies of party finder markers

Issue of Rotational Positioning

With MT and the north cardinal assigned to the left group, any positioning derived from a rotation should have the left group rotate CCW from north, while the right group would rotate CW from northeast. However, north CCW could be unintuitive to some as they may find north CW to make more sense.

An image showing the issues with rotations in this system

Alternatively, the system of left group rotating CCW from northwest can be used, while the right group rotates CW from north. However, in the case of north-south, this creates a situation where groups would arrive at the cardinal associated with the opposite group.

An image showing more of the awkward rotational issues

Inconsistency in Rotational Positioning for TH & DPS

The norm for determining rotational positioning for roles is TH rotate clockwise from north, and DPS rotate counterclockwise from northwest. This rotation is opposite from how default support and DPS pairings are determined, where TH pair with their partners by rotating counterclockwise, and DPS by rotating clockwise.

An image showing the rotational issues for DPS and TH pairs

Baseline Clock Positions & Pairs

The baseline clock positions
The baseline pair positions where Tanks and Healers rotate counterclockwise

Tank & Healers rotate counterclockwise

Baseline Light Party Split

An image showing the east west light party splits

East West split

An image showing the north south light party splits

North South split

Derivative of Light Parties

An image showing the melee pairs and ranged pairs derived from light parties

Melee pairs and ranged pairs

An image showing the melee + ranged pairs derived from light parties

Melee + ranged pairs

An image showing the TH pairs and DPS pairs based on light parties

TH pairs and DPS pairs

An image showing the 3 person healer groups based on light parties

3-person Healer groups

Healer South Clock Variation

An image showing the healer south clock variation

Application

An image showing an Octogonal Spread

Octogonal Spread

An image showing a Delta Attack spread

Delta Attack spread

Application: Uptime Stack/Spread

An image showing uptime stack groups in pairs
An image showing uptime spread positions

Application: Near/Far Towers

An image showing the far towers positions
An image showing the near towers positions

Application: Near/Far Towers - Healer S Variation

An image showing the far towers positions with healers in the south
An image showing the near towers positions with healers in the south

Application: Quickmarch Lineup

An image showing a role based lineup

Role-based lineup

An image showing a light party pairs based linedup

LP-pairing-based lineup

Application: Uptime Line Pairs

An image showing horizontal uptime line pairs
An image showing vertical uptime line pairs

Supplemental Concepts

An image showing only a north center A waymark

Determining Orientation is of Critical Significance

Positioning solutions cannot be properly executed without an orientation. Such orientations should be logical and consistent within a mechanic if possible.  Orientations include:

  • True north 

  • Boss relative

  • Wall relative

  • Mechanic relative

  • Direction relative

Understanding Left/Right vs. Rotational Positioning

Left/right positioning is applicable when positioning possibilities are constrained a binary fashion. This concept also applies to directional choices with only two possibilities.

This concept is also applicable to E/W positioning and N/S positioning.

In the diagram, suppose a mechanic requires a positioning that can be on a number and/or a letter. The resulted split is in a binary fashion.

An image displaying positioning for a mechanic that can have number or letter positioning

Rotational positioning refers to positioning solutions by rotating in a CW or CCW manner until positioning is determined.

This method is suitable when positioning possibilities exist in a multifaceted manner. 

In the diagram, suppose a mechanic requires a positioning that can be on different coloured markers. Additional directions have been introduced compared to the previous example.

An image showing the positioning for a mechanic that can be on different colored markers

Certain mechanics with rotational positioning solutions can still be resolved in a binary manner with an additional axis introduced if necessary. 

In the diagram, suppose a mechanic requires a positioning that can be on any two markers. The solution can be done as left/right with the exception of the N/S, in which case options are still limited to two to be solved.

An image showing positions for a mechanic that can be on any two markers

Shifting vs. Mirroring

Shifting and mirroring are two methods of altering positionings. Shifting refers to the translation of positions along an axis, whereas mirroring refers to the reflection of positions. 

“Staying” and “going far” relative to a mechanic is a form of mirroring.

An imahe showing the positions for P8S Natural Alignment

E.g.: P8S Natural Alignment

Role-based Directional Positioning

Rules for directioning of different roles can be predetermined. As roles are categorized by THMR, it makes intuitive sense for TH to be on the left or west side. Examples:

  • TH left, DPS right

  • TH north, DPS south

  • Melees left, ranged right

  • TH north CW, DPS northwest CCW

  • TH near middle, DPS far from middle

An image showing a role-based spread

E.g.: Role-based spread

Acknowledgements

Written by Reina Leigh of Leviathan. If you have any questions or comments, feel free to contact me on Discord @reinaleigh.

Special thanks to…

  • Akaya Drouth of team DN for the original draft and inspiring me to create this resource 

  • Lial Varia of team DN for being a great friend and supporting all my theorycrafts 

  • Loleon for the discussion on these fundamentals that changed some of my thoughts 

  • Balance mentor team for their feedback and suggestions

You can view the original powerpoint here

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